05 June 2014

Using An Internet Marketing Company To Assess Oculus VR

By Robbie Sutter


Last month, Facebook was able to secure Oculus VR, the company that has been responsible for the underground device known as the Oculus Rift. More specifically, this device is a head-mounted entity that promotes virtual reality and video games brought together. As intriguing as this device is, in design, the news of the acquisition in question garnered something of a mixed response amongst the public. It is a story that, in my opinion, any Internet marketing company can focus on and, hopefully, offer a unique take as well.

One of the greatest criticisms that I have seen about Facebook's acquisition of Oculus VR is that the focus will be on social media to a fault. Those who have backed the Oculus Rift in the first place were, primarily, gamers and most of these individuals do not care about networking features. They simply want to experience what can be brought to the table in terms of game play. There is a tremendous amount of concern over this but is it an aspect that is warranted to the perspective of an Internet marketing company?

It is important to keep in mind that the Oculus Rift came about because of Kickstarter. People saw interest in the proposed project and, as a result, donated tremendous amounts of money in order to see to it that said project was finalized. With Facebook taking the reins, though, it is fair to assume that there were many who asked, "What was the point of our efforts?" Even though I can see where many are coming from, in this regard, I do not think that it is founded.

In my mind, firms along the lines of fishbat will be able to see many more positives, instead of negatives, that can come about as a result of this. Keep in mind that Facebook is one of the most financially able companies, which means that those very finances can play into the Oculus Rift's development. Who's to say that it cannot come about at a quicker rate? What this means is that the release of this device will come about and make people happy sooner, which is a point that an Internet marketing company can state.

It's clear that while there are many people who have concerns about the long-term result of Facebook's purchasing of Oculus Rift, they should not be feared. To me, this means that the Oculus Rift - an impressive piece of engineering in its own right - will be able to come about much faster than it would have otherwise. It will be able to offer an experience unlike many others in the field of gaming. If you ask me, this can lead to nothing but positives over the course of time.




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